Jaxen Sandland
Software Engineer
About Me
I'm a Software Engineering student who loves building thoughtful tools, the kind that merge backend architecture with clean, purposeful design. From automating workflows to crafting data-rich interfaces, I get excited about turning abstract problems into well-engineered, user-friendly solutions.
This site is a curated window into the projects I’ve built, the technologies I enjoy working with, and the challenges I’ve tackled along the way. If something sparks your interest, don’t hesitate to get in touch.
Software Work Experience
Full Stack Engineer at DSD Laboratories
InternshipOct 2025 – Present
- Building full-stack features for a secure government-grade web platform.
- Leveraging AI Agents to extend platform functionality and streamline development workflows.
- Collaborating across teams to design scalable, compliant, and high-availability systems.
E-commerce Software Engineer at Pax Distribution
Part-timeJul 2024 – Present
- Developed internal automation tools to streamline daily operations and reduce manual workload.
- Created Postmaster, an AI-powered automation tool that integrates GPT and Amazon SP-API to generate Amazon Posts.
- Optimized Amazon FBA product listings for clients through SEO, A+ content, and competitor benchmarking.
Software Developer in Test at Fullbay
InternshipJul 2025 – Sep 2025 | 3 Months
- Wrote and maintained Playwright + TestNG/JUnit integration tests.
- Developed test automation coverage for core product flows.
- Authored 32 automated tests expanding coverage across critical scenarios.
Projects


An interactive music discovery platform that visualizes connections between artists and genres using Spotify, Last.fm, and MusicBrainz data.
An automation platform written in Python to streamline Amazon FBA/FBM post creation. Postmaster ingests product data, generates optimized Amazon A+ content, and automates repetitive posting tasks for sellers. The tool reduces manual workload, and supports ecommerce teams in maintaining high-quality product pages and ad campaigns.
A serverless link transformer and gated redirector. Generates shareable Lynq links with satire inefficiencies. I led the architecture and implementation—building of the Lambda endpoints, S3 upload, redirect logic, and provisioning the infrastructure with Terraform.
A fully functional chess game built as a Java console application. Features include move validation, check/checkmate detection, castling, pawn promotion, and turn-based play. Designed with OOP principles and modular architecture to keep game logic clean and extensible.

A mobile Tetris clone developed in Java with Android Studio. Includes classic block mechanics, scoring, and a responsive UI for mobile play.
A custom 2D game engine built from scratch in C++ with SDL2 and OpenGL as final project for CSC196.
Tech Stack
Backend














Frontend & Design










DevOps








Agile Practices


Game Development


